Asus CineVibe Headset
Author: Rutledge Feman
Editor: Shawn Knight
Date: 08-19-2010
Provided by: Asus
Pages:
First Looks


The CineVibe headset arrives with no bundle--it is a true plug-and-play driverless USB headset. We expect there will at least be a short manual included when details like box design have been fleshed out. Primarily constructed with glossy plastic, the headset also has some leather and soft touch rubber parts. The cord has a rubber jacket and has a small control box for toggling microphone and vibration, as well as adjusting volume. The attached microphone can rotate 180 degrees from an upward stored position, to a downward position you might use if you were using the microphone with the headphones around your neck. Also, the earpieces rotate 90 degrees so the headset can lay flat for storage or travel.



In natural headset form, each earpiece can be extended about an inch and a half away from the center piece to accommodate various head sizes. The cord and microphone both come from the left earpiece.

Each earpiece has a leather, hard foam cushion that is attached to a separate inner fixture. This separate piece is sitting on a ball joint to adjust for ears that stick out at different angles as well as to enhance the vibration experience. The outside of the earpieces is made of shiny plastic with the Asus logo. As we mentioned before, inside each earpiece is a vibration unit similar to those found in cell phones, allowing the headset to shake along with bass sound output.


While the earpieces are constructed from antimicrobial, soft leather, the headband has more of a pleather feel to it. The microphone accepts input from both the inside and the outside for noise cancellation capabilities.

About a foot down the cord we find the remote control. This control has a switch on the side to toggle vibration. Also, the button in the middle toggles microphone power. On the right is the volume up button and on the left is volume down. The volume controls manipulate operating system volume levels, not headphone specific levels.

Continue on as we take a look at usage and conclusions...


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