Virtua Fighter 2 is the sequel to the poplar fighting game that took the arcade scene by storm. Part two was originally released in 1994 by Sega but did not find its way to PC screens until 1997. The second installment was a major graphical achievement for its time, so much so that some of the ported version that appeared on console systems had to be redesigned in 2D. I personally remember dropping off quarter after quarter into the arcade machines - this game was truly awesome! The franchise has withstood the test of time and is still around today. Virtua Fighter 5 was recently released for the Playstation 3, with an Xbox 360 version coming this summer.
Resident Evil was originally released for the Sony Playstation in 1996 and later ported to the PC a year later as one of the first games to use 3dfx's Glide API. Resident Evil has been billed as the first "survival horror video game" by many, setting the bar high for others to follow. The game allowed players to control two characters, Jill Valentine and Chris Redfield, each with their own pros and cons. Resident Evil was one of the scariest games I played as a teen (yes, I am man enough to admit I screamed out loud more than few times) and offered a wonderful storyline. Developers used prerendered backgrounds, allowing for much higher level of detail. Perhaps the most unique feature of the game were the "strange" camera angles used, which gave players the feeling of being in a movie.
Need for Speed II: SE was released seven months after the "original" NFS II title. One of its major upgrades was support for 3dfx Glide. Glide brought about a lot of visual upgrades over the original version and made the overall game play much smoother. The second title in the Need for Speed series offered much of what the first did (hot exotics and a wide open road!), along with several changes such as "simulation" or "arcade" mode. I have never been a huge fan of arcade driving games - I want to experience the real thing - but this is one of the few exceptions. NFS II was a great game that is responsible for wasting many hours of my life and I wouldn't take a single minute of it back!
MechWarrior 2 was originally released by Activision in 1995 for MS-DOS. Later releases added support for various API's; one being Glide in 1996. MechWarrior took place in the year 3057 and pitted players in control of giant robots (mechs) on either The Wolves or the Jade Falcons clan. The single player game featured 30 missions (15 per team). A multiplayer mode was also available using NetMech which allowed for several different modes and up to eight players per game. Mechwarrior 2 was a very successful game and was eventually ported to the Sega Saturn and the Sony Playstation.
Where games like Unreal and Quake II took an arcade twist on gameplay, Rainbow Six was all about being tactical. Rainbow Six put gamers in control of a SWAT team, allowing you to plan your mission in advance. Once a mission starts, you control one of the team members and seek out the bad guys (tango's). Rainbow Six is based more on reality than most "shooters" - meaning you can die from just a few gunshots rather than being able to withstand rocket attacks. This game also featured a great multiplayer interface. Myself and a friend would play online games, teaming up and completely destroying the competition. Ahh, the memories!
3dfx and Glide may be a thing of the past, but the games and good times will not soon be forgotten. There are several Glide emulators that have surfaced over the years which allow you to still play some of your favorites on modern computer hardware. Thanks for reading the article and feel free to share your favorite Glide games with everyone in the OCIA.net Forums!